![]() Chiptune to brighten your afternoon: Winning 8-bit throwback music revealed.Sir Clive Sinclair inspired me and 'whole load of others' at Arm, says CEO Simon Segars.(22kB? Yes: modes 4 and 5 both take up 10kB of the Beeb's standard puny 32kB of RAM.) This would have been far more obvious with the programmers' original 2 48, or 281,474,976,710,656, planets. A database of 2,048 star systems would have filled the computer's tiny 22kB of memory. For instance, the game contained eight galaxies with 256 planets. Some of the remarkable features were not so obvious, though. This was displayed on a screen which combined high-resolution and multi-colour graphics in a way the BBC's hardware couldn't natively do: the game changed screen modes from Mode 4 (medium-resolution monochrome) to Mode 5 (low-resolution four-colour) two-thirds of the way though generating each screen. The annotations were written by Mark Moxon, a web dev and journalist who among many other things was once editor of Acorn User magazine.Įlite was famous for several things, including its very considerable difficulty and amazing – for 1984 – wireframe 3D graphics with hidden-line removal. ![]() Its source was released a few years ago, but your correspondent just discovered a lavishly described and documented online edition if you want to see exactly how it was done. ![]() Although it was never primarily a games machine – it was too expensive, for a start – nonetheless one of its defining programs was a video game: Elite. Just a fortnight under 40 years ago, the BBC Micro was released. ![]()
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